I'm a Principal Research Scientist at
Weta Digital based out of Wellington, NZ. My interests include fundamental algorithms in
computer graphics with a recent emphasis on new representations of shape and
their applications in various diverse domains such as computer-aided design,
2D sketching, digital typography, visualization of molecular conformations,
protein folding, and color. Project thumbnails follow. New -- Computational Art Page -- Check it
out here: artwork\index.htm. Starting from
an empty digital canvas, I generated each of the images on this page through
purely computational means. The generation code (written in C, C++,
JavaScript, and GLSL) contains various algorithms for inking, sketching,
painting, stroking, filling, texture synthesis, and the like with the
intended goal of providing a compelling tool set for digital artists to
create their best work. The particular images shown are my attempt at
demonstrating this tool set as well as producing compelling art pieces for
their own sake. |
|
Shadermaps: A Method For
Accelerating Procedural Shading |
|
A New Method For Numerical
Constrained Optimization |
|
Antialiasing with Line
Samples |
|
Feline: Fast Elliptical Lines for Anisotropic Texture Mapping |
|
Game Playing with
Individual |
Note: The images and papers on this site are copyrighted. Ronald Perry, Computer Scientist, 2022. |